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In Alex Garland’s movie Ex Machina, Caleb, a young computer programmer, is handpicked to evaluate the behavior of Ava, a robot girl that embodies the world's first true artificial intelligence. The secretive experiment takes place inside the house of Nathan, a tech CEO with a big ego and no social skills.
The plot seems complex, but occurs in a simple, "Scandinavian style" setting with a minimal decor where Ava actually fits. Created under the supervision of Andrew Whitehurst for Double Negative
, the cyborg character is presented with a polished design, simple to the naked eye, but incredibly detailed when you look a little bit closer.
Ava appears as a machine, but she is depicted with very human, organic shapes. Her body structure imitates female anatomy to perfection, though covered with a metallic mesh skin, and internal pieces mimic human organs and muscles, visible through some of the translucent body parts. Her face, hands and feet are the only realistic features, as they are what Ava uses to interact and connect with the world around her.
That ambiguity between recognizable human shapes and cold artificial elements is what emphasizes doubt on what we think about her. Is she a real person or just a functional machine? Take a look at some of the concept artwork by Karl Simon
and decide for yourself.